![]() ![]() Here's the quick and dirty version for getting water out of a steam geyser into your cooling setup (left) and the cheap-man's volcano tamer (right) - just enable the switch to remove the hot iron when it's cooled down to be shipped right into your industrial block (set the door to disallow dupes). Here are two simple setups for space flight - one for mutliples dupes, and one luxury version for a solo dupe: This badboy is all you need for your oxygen needs - this is more than enough to supply oxygen to the base, atmo suits and oxylite production. The Full Rodriguez - Self Powered Oxygen Fill it with water, pump the gas out, and let the industry heat things up. This will allow you to create as much steel and refined metal as you want. You can get this setup running once you have access to oil (can be done pretty early in the DLC via the transporter inputs/outputs). If you'd like the individual overlays for plumbing, power etc. Disable disinfect on the germ overlay (enabled by default).īelow is a simple industry block (credit: Francis John) Ignore germs, using this guide your germs will be minimal and have marginal impact on your dupes. This can give you extra efficiency and is disabled by default. ![]() Here you can enable an option to ask dupes to always complete tasks closest to them first. You'll notice the cog wheel in the top right of the priorities screen.It may also be helpful to ban doctoring as this can waste a huge amount of dupe's time. Cooking, Decorating, Researching - Banned for all dupes (manually allow x1 dupe for each).Attacking, Toggling - highest priority for all.Here's my approach - using the ellipsis (.) at the top of the 'priorities' tab will allow you to set priorities for new / existing dupes in a blanket approach. Pro tip: Name your dupes according to their primary job. Try to get a good spread of skills across each shift so your building projects aren't left unfinished waiting for a builder or digger to become available. For 12 dupes, this is how I tend to split their days - this scheduling allows us to only need x4 toilets and showers as downtime doesn't overlap.You can re-skill your dupes at any point once you've automated their previous jobs. What's easy to forget is that the skill scrubber exists - I've multiple playthroughs lasting thousands of cycles without the need to ever exceed 12 dupes.Before unlocking this, use a simple liquid lock (shown in builds below) to keep gasses where they need to be. The only way in and out is via the transit tube at the top. The basic approach for this build is to keep the temperatures around the base out, and temperatures and breathability managed within the base. This particular version is suitable for 12 dupes with some empty rooms down the middle column for future use. Within the first 50 cycles of any of my playthroughs, the pictured build is essentially complete (shape and basic stations). Here's the overview image to show you what we're diving into.īasic base template for 12 dupes, build by cycle 50 and suitible until end game. The base I'll be referring to in this post is my latest build in the DLC patch. I'm happy to share more screenshots, detail, support and guidance in the comments below. Wanted to share some tutorial nuggets relating to fundamental builds in ONI with you in the hope that you can get your base up and running as smoothly as possible and find some solutions to problems that might be causing you a block in your playthroughs.
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